Devlog #12: Scene Editor First Look: Workflow, Rendering, and Architecture
In this devlog, we’ll walk through the core editing workflow, explore the Viewport panel, and dive into how 3D...
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In this devlog, we’ll walk through the core editing workflow, explore the Viewport panel, and dive into how 3D...
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In today's devlog we introduce the Resource Browser that allows centralized asset creation, organization, and...
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Today, we introduce the Create Item panel, a new feature in the Scene Editor that enables efficient item creat...
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In today’s devlog, we focus on the bottom section of Properties Panel and the C++ Reflection System that enabl...
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Today, we’ll focus on Items and the components that make them up.
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