After months of development, it is possible to finally see the Scene Editor in action! In this devlog, we’ll walk through the core editing workflow, explore the Viewport panel, and dive into how 3D graphics are rendered under the hood. We’ll also cover the graphical features implemented so far and how they tie together.
Read the newsIn today's devlog we introduce the Resource Browser that allows centralized asset creation, organization, and import via an easy to use interface.
Read the newsToday, we introduce the Create Item panel, a new feature in the Scene Editor that enables efficient item creation via drag-and-drop components.
Read the news