In today’s devlog, we focus on the bottom section of Properties Panel and the C++ Reflection System that enables its dynamic, runtime-driven interface for inspecting and editing object attributes.
Read the newsIn today's devlog, we introduce the Properties Panel, and we’ll focus on Items and the components that make them up!
Read the newsIn today's devlog, we introduce the Scene Inspector.
The Scene Inspector is a panel of the Scene Editor that allows you to inspect, edit, and manage the hierarchy structure of the elements that compose a Scene.
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