Real-Time 3D Platform
for Games and Applications
A native 3D platform with an integrated editor and embeddable runtime. Design and develop games using it as a game engine, or integrate it into your C++ applications via its SDK.
Items & Components
Saturday 25th April 2026
Today, we’ll focus on Items and the components that make them up.
Scene Inspector Panel
Thursday 23rd April 2026
In today's devlog, we introduce the Scene Inspector.
Dockable Editor Panels in Pard Engine Studio
Sunday 12th April 2026
In today's devlog, we introduce dockable editor panels. We'll explore the panel management system, covering user-driven rearrangement, docking mechanics, and how UI layouts persist across sessions.
Items & Components Development Update: Saturday 25th April 2026

In today's devlog, we introduce the Properties Panel, and we’ll focus on Items and the components that make them up!

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Scene Inspector Panel Development Update: Thursday 23rd April 2026

In today's devlog, we introduce the Scene Inspector.

The Scene Inspector is a panel of the Scene Editor that allows you to inspect, edit, and manage the hierarchy structure of the elements that compose a Scene.

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Dockable Editor Panels Development Update: Sunday 12th April 2026

In today's devlog, we introduce dockable editor panels. We'll explore the panel management system, covering user-driven rearrangement, docking mechanics, and how UI layouts persist across sessions.

Read the news
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